miércoles, 28 de marzo de 2018

Ser policía


The following Positive traits may be available to starting characters at the gamemaster’s discretion.

POLICE OFFICER
Cost: 10 CP (Level 1), 20 CP (Level 2)

The character is a mid-ranking cop—a sergeant or detective—in the Martian Rangers, Titanian Science Police, or other police department. At Level 2, the character is a high-ranking officer: chief inspector, chief of single station or district, or high-ranking desk officer in a large department. For each level, the character receives a +10 on all Networking Tests within their department. The character is actively employed there and is expected to put in at least 6 hours of work four days a week (if Titanian) or 8 hours a day five days a week (if Jovian, Venusian, Lunar, or Martian). Rank-and-file officers don’t need to take this trait. Characters using favors to deploy other officers or use department resources may have to explain their actions to superiors.

SPECIAL AGENT
Cost: 10 CP (Level 1), 20 CP (Level 2)

The character is a field agent of the Titanian Security Police, the secret police of one of the Martian city-states, the Jovian CDBI, or a similar organization.
At Level 2, the character is a supervising agent coordinating the work of 5–10 other agents. For each level, the character receives a +10 on all Networking Tests within their agency. The character is actively employed there and is expected to put in at least 6 hours of work four days a week (if Titanian) or 8 hours a day five days a week (if Jovian, Venusian, Lunar, or Martian). Players taking this trait must seek gamemaster permission and develop a plausible story for how their character is able to participate in Firewall missions while working for the agency. Their work requires them to be physically present, although whether they’re stationed in a specific place or are deployed more widely depends on their agency role.
Characters using favors to deploy other agents or access secret information not related to their jobs will eventually have to explain their actions to superiors.

PROFESSIONAL COURTESY
Cost: 5 CP

Although higher-ups in your organization probably aren’t thrilled about it, you’ve run into the operatives and field agents of another faction or conspiracy often enough that you’ve earned some leeway with them.
Choose a group engaged in covert ops, intelligence work, or paramilitary actions: when encountering agents of that group in the context of a mission, you gain a +10 bonus on all social tests against them, as they treat you with grudging respect—or at least more tolerance than they otherwise would for a member of your organization. Discuss with your gamemaster to detail what your character did to gain the respect of this other group.
This trait does not guarantee safety or cooperation between you and members of the chosen organization, only some additional consideration between professionals.
Depending on the particulars of an encounter, it may provide some shared information, a moment
of détente to face a common foe, or the chance to determine how to stay out of each others’ way.

UNIQUE CONTACT
Cost: 10 CP

You have a personal tie to an individual with unique skills or resources of particular value to your
clandestine activities. This connection may be be based on blood or family ties, shared history, or some other situation that permanently linked you together.
Though the contact does not owe you, they are generally inclined to help you, presuming it does not greatly inconvenience them or put them at great risk. This contact could be a weapons dealer, a high-ranking government official, a major hypercorp exec, a scientist at the top of their field, a media icon, a deep-covermole, a police lieutenant, or even a field agent from a rival group. Apply a +10 modifier on Networking and Social Skill Tests with this specific NPC.


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